Challenge templates used when Super Stations activate
GPS Game - click on the link to go to the GPS Game. Start playing as soon as you'd like. The first team to get three correct guesses can come back and press win to claim the Super Station.
Start link ยท sends GPS
Teams must agree on a short circuit (around the park, around one block etc.). They then write a prediction of the time it will take one of their team members to complete the circuit balancing a water bottle on the back of their hand. The other team member times them, without informing them of the ongoing time. Which ever team is most accurate in their prediction controls the Super Station. Late teams may make an attempt provided they begin their attempt before the first team completes theirs.
Teams have ten minutes to photograph the earliest date they can. No phone assistance, a more precise date trumps a less precise date eg. 31/12/1880 > 1880 > 01/01/1881. Late teams may join once the challenge has started but must finish at the same time.
Name Step Game - click the following link https://orbit-name-trace.base44.app to go to the Name Step Game. The first team to achieve a result of success by the game can come back and hit win to claim the Super Station.
Play a game of celebrity heads using post it notes. A team must get two successful guesses to win. Players take it in turns to ask one question of the group until they can correctly guess the name on their head. Once a player correctly guesses they are issued another name.
Team members face off in alternating rounds of bottle flip attempts. The first team to have both their team members complete a successful bottle flip controls the super station. Once a team member completes a bottle flip their team member may compete in every round. If multiple teams complete in the same round one team member of each team's choice alternate turns in a sudden death flip off. First flip wins. The team who achieved the first flip in the regular round goes first.
Take it in turns to do coin flips. Keep flipping as long as you get the same result, change flippers on a different result, first team to four in a row of any result wins.
Teams take turns trying to flip a coin into a cup from 1 metre (kids) or 2 metres (adults). The coin must not bounce out of the cup to count. The first team to achieve three coins in the cup wins.